CHANGE OF DIRECTION RACE

CHANGE OF DIRECTION RACE

Detail:

  • Players work in pairs, with one player as the leader and the other player as the challenger.

  • Both players step forward, either side of the cone line. The leader must choose a direction to go in and try and beat the challenger to the end of the cone line.

  • If the leader wins, they get a point; if the challenger wins, they get 3 points.

Progression:

  • Allow the leader to change direction at any point, after they have started to run.

  • Add in a ball for the additional technical challenge.

Coaching Points:

  • Players should seek to use body feints and disguises to try and slow or send the challenger the wrong way, to gain slight advantages.

  • When making turns, players should have a low centre of gravity, bending their knees and having their chest low to the ground.

  • The turns should be sharp, and players should use the power in their front leg to accelerate away from the turn at a high speed.
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